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Inventory GUIs no longer break after a player dies on Fabric servers.Added /mcore command, for loading and unloading dynamically.Added an argument to the /execute command which allows running requirement checks.Module configs for integrated servers are stored in the world directory, so individual saves can be configured differently.Modules now load properly on integrated servers.The dynamic level module has been removed and replaced with a dedicated mod called DynamicLevelLoader.Extensions are all optional, meaning players will not be kicked if they do not have all the extensions the server supports.The extension module is designed to allow players to install certain client-side "extension" mods, which servers are notified about and can take advantage of.This is primarily useful for things like minigames.The session module is designed to allow servers to temporarily put players into temporary "sessions", where there progress is not permanent.There is no longer a global DataProvider object.DataProvider objects can now be constructed on their own.LangProvider objects can now be constructed on their own.To get overlay to work you need to click “solid headlayer” in config to say no. This is the link for MPM, even though it looks sketch, i Promise it works
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Hope you enjoyed, sorry for the low quality guide. Left click the X and bam! you have your skin! Go back to the model and paste the image link!
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Go into your files and drag and drop said skin you want! Go to and click new post at the top left corner! Press F12 (or E then the head!) then at the bottom click the + icon. Hello! I was playing around with MPM and realized I forgot how to change my skins for each selection! After a little playing around, I found a way to easily change it! (would still recommend changing it and reloging through mineman though, as not all players have MPM.)
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